Where is swiftshader.ini? Did it come with the download, cause i cant seem to find a file named .ini.
On Jan 1, 3:38 am, Derp <[email protected]> wrote: > [Capabilities] > PixelShaderVersion=20 > VertexShaderVersion=20 > TextureMemory=256 > Identifier=0 > +If a game requires Shader model 2 as minimun requirements Pixel/ > Vertex version should be 2.0 in order to make it lighter for the > calculations of the Shader model > [Caches] > VertexRoutineCacheSize=1024 > PixelRoutineCacheSize=1024 > SetupRoutineCacheSize=1024 > VertexCacheSize=256 > +Cache should be not higher, not lower than 1/8 of the available ram > 2GB RAM / 8 equal 256 > [Quality] > TextureSampleQuality=1 > MipmapQuality=0 > PerspectiveCorrection=0 > TranscendentalPrecision=0 > TransparencyAntialiasing=0 > +these options require more processing, to cancle the instruction > with > the 0 value increases the performance, in the case of texture sample > the difference between 1 and 0 visually is huge but in terms of > performance is hardly notociable. > [Processor] > ThreadCount=2 > EnableSSE3=1 > EnableSSSE3=1 > EnableSSE4_1=1 > +threadcount number of cores > +SSE are instructions of the CPU depending on the model and the > capabilities. > [Optimization] > OptimizationPass1=1 > OptimizationPass2=1 > OptimizationPass3=1 > OptimizationPass4=1 > OptimizationPass5=1 > OptimizationPass6=1 > OptimizationPass7=1 > OptimizationPass8=1 > OptimizationPass9=1 > OptimizationPass10=1 > +Didnt notice a change in my tests changing optimizationpass > [Testing] > DisableServer=0 > ForceWindowed=0 > ComplementaryDepthBuffer=0 > PostBlendSRGB=0 > ExactColorRounding=0 > DisableAlphaMode=0 > Disable10BitMode=0 > FrameBufferAPI=0 > Precache=1 > ShadowMapping=0 > +Precache may increase the performance since its meant to PRE LOAD > [LastModified] > Time=1291574970 > > On Jan 1, 4:39 am, Addy <[email protected]> wrote: > > > > > > > > > I Need mad beast config of swiftshader 3 please post it -- 9xx SOLDIERS SANS FRONTIERS
