Ok, this is a case where you would have done a huge favor to yourself by being quiet and not saying that HUGE IT error. There are display modes other than VGA. Every display adapter can output any resolution, while limitations only occur on driver level.
GTA4 is a very bad console port, performing poorly on quite powerful hardware. Is there any game that runs at more than 15fps when going through Swiftshader? And you should state that those game state descriptions are your personal opinions. On 21 Mar, 18:53, Murder132 <[email protected]> wrote: > Thats why only Intel cards support lower resoultion than 640x480. In > 320x240 both on GTA 4 and Gothic 3, game is unplayable, because text > is unreadable and Swiftshader logo is extreme big. > > Unplayable games is games there crashed or have serious issues (even > Swiftshader logo is sometimes big issue). > Runable games is games than work, but is too slow for normal playing, > have graphical glitches, or have awesome short draw distance (Oblivion > on minimum settings). > Playable/Accetable game is game than fully works, but have sometimes > low FPS. > Smooth game is game than works without glitches or lags > > Unplayable games is most games played with Swiftshader on Intel Atom > CPU, fps struggles betwen 0-2:-) > Runable games is games, than works around 3-10 fps > Borderline games is around 10-15 fps, less is not very enyoable > Playable game is around 15-25 fps > Smooth game is game than works with 25+ fps -- 9xx SOLDIERS SANS FRONTIERS
