SwiftShader is an extremely efficient software renderer. Its effective performance depends entirely on your CPU. For instance on my Core i7 920 it outperforms the majority of Intel integrated graphics chips (and supports more features). If you're not getting good performance, blame your CPU, not SwiftShader.
And it's definitely not just a troubleshooting tool. It will for instance be integrated into future versions of Adobe Flash, to offer advanced 3D graphics support when your graphics hardware is inadequate: http://www.adobe.com/newsletters/edge/january2011/articles/article1/index.html. A wide range of casual games can run quite adequately on SwiftShader. There's a massive market of teenagers with old computers and adults who are not interested in high paced games who don't have advanced graphics hardware. CPUs are also catching up with GPUs in terms of computing density. Multi-core and wider vectors (AVX) are creating leaps in performance, so it will soon start making sense to get rid of integrated graphics and just use a powerful CPU instead (which also speeds up other applications for the same price). Software renderers like SwiftShader will ensure full compatibility. On Apr 7, 9:04 pm, tribaljet <[email protected]> wrote: > Agreed. > > I've yet to see a single case where Swiftshader gives better > performance than regular driver usage. Swiftshader is NOT a tool to > run games, it's a 3D app troubleshooting tool. > > > On 7 Abr, 20:00, hussam aulaian <[email protected]> wrote: > > @Murder132 : the guy is asking abt a native support for crying out loud , i > > knw abt the Swiftshader 3 > > but there is no point in using it , in my opinion its plain crap ! -- 9xx SOLDIERS SANS FRONTIERS
