ah well, i really dont understand... Software rendering such as SwiftShader cant be compared with drivers... Drivers are native, even if u have the most powerful software renderer, u cant really use a system without graphic drivers...imagine what's it like to use swiftshader with windows 7 aero, god im not willing to programming or write in word in 1fps...
again im not saying that it's fake, or anything like that, it's just dumb to compare driver with software renderer...those two are completely different category... also SwiftShader in theory are the same with 3Danalyze, but SwiftShader are 100% pure software... again who needs to play World Racing with 3Danalyze for 0.03fps while i can play it with software vertex for 15-25 fps? oh and i did some real time performance some time ago and i found out that in comparison with SwiftShader and the new DirectX 11 WARP, the new DX WARP are almost 50% faster than SwiftShader in terms of full software SM2 processing..again both are software renderer and in the same category... anyway, cheers :) On Sat, Apr 9, 2011 at 7:18 AM, Kiki <[email protected]> wrote: > :) happy face > :D very happy face > > ~_~ gah, I don't know why I'm writing this... > > On Apr 9, 3:55 am, "Jose Villegas (MADBEAST)" <[email protected]> > wrote: > > :( sad face > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
