hmm, sorry for double posting..
but im sorry if anyone find that my words are a little harsh :(

its been a hell of a week for me where i have a lot to do,
mostly related to my software project, programming in both Phyton and C++
for both Linux and Windows are not the easiest :P
and also the V1.3 currently in development...
so yeah, i am apologize :)

On Sat, Apr 9, 2011 at 1:10 PM, AngelicTears <[email protected]> wrote:

> ah well, i really dont understand...
> Software rendering such as SwiftShader cant be compared with drivers...
> Drivers are native, even if u have the most powerful software renderer, u
> cant really use a system without graphic drivers...imagine what's it like to
> use swiftshader with windows 7 aero, god im not willing to programming or
> write in word in 1fps...
>
> again im not saying that it's fake, or anything like that, it's just dumb
> to compare driver with software renderer...those two are completely
> different category...
>
> also SwiftShader in theory are the same with 3Danalyze, but SwiftShader are
> 100% pure software...
> again who needs to play World Racing with 3Danalyze for 0.03fps while i can
> play it with software vertex for 15-25 fps?
>
> oh and i did some real time performance some time ago and i found out that
> in comparison with SwiftShader and the new DirectX 11 WARP, the new DX WARP
> are almost 50% faster than SwiftShader in terms of full software SM2
> processing..again both are software renderer and in the same category...
>
> anyway, cheers :)
>
>
>
> On Sat, Apr 9, 2011 at 7:18 AM, Kiki <[email protected]> wrote:
>
>> :) happy face
>> :D very happy face
>>
>> ~_~ gah, I don't know why I'm writing this...
>>
>> On Apr 9, 3:55 am, "Jose Villegas (MADBEAST)" <[email protected]>
>> wrote:
>> > :( sad face
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

Reply via email to