hmm, sorry for double posting.. but im sorry if anyone find that my words are a little harsh :(
its been a hell of a week for me where i have a lot to do, mostly related to my software project, programming in both Phyton and C++ for both Linux and Windows are not the easiest :P and also the V1.3 currently in development... so yeah, i am apologize :) On Sat, Apr 9, 2011 at 1:10 PM, AngelicTears <[email protected]> wrote: > ah well, i really dont understand... > Software rendering such as SwiftShader cant be compared with drivers... > Drivers are native, even if u have the most powerful software renderer, u > cant really use a system without graphic drivers...imagine what's it like to > use swiftshader with windows 7 aero, god im not willing to programming or > write in word in 1fps... > > again im not saying that it's fake, or anything like that, it's just dumb > to compare driver with software renderer...those two are completely > different category... > > also SwiftShader in theory are the same with 3Danalyze, but SwiftShader are > 100% pure software... > again who needs to play World Racing with 3Danalyze for 0.03fps while i can > play it with software vertex for 15-25 fps? > > oh and i did some real time performance some time ago and i found out that > in comparison with SwiftShader and the new DirectX 11 WARP, the new DX WARP > are almost 50% faster than SwiftShader in terms of full software SM2 > processing..again both are software renderer and in the same category... > > anyway, cheers :) > > > > On Sat, Apr 9, 2011 at 7:18 AM, Kiki <[email protected]> wrote: > >> :) happy face >> :D very happy face >> >> ~_~ gah, I don't know why I'm writing this... >> >> On Apr 9, 3:55 am, "Jose Villegas (MADBEAST)" <[email protected]> >> wrote: >> > :( sad face >> >> -- >> 9xx SOLDIERS SANS FRONTIERS >> > > -- 9xx SOLDIERS SANS FRONTIERS
