Lol. Anyone who has a core i7 does not go 100km near integrated
graphics, Intel or otherwise. And I would very much like you to name 3
or 5 recent games that run acceptably on any software renderer used on
machines without graphics hardware requirements, meaning up to core 2
duo.

Software renderers are made with compatibility in mind, yet they're
immensely bound by CPU performance, like you said. The thing is that
while the huge gap between GPUs and CPUs still exist and will continue
for quite some time. Unfortunately there is an artificual technology
progress slowdown made by the manufacturers, as well as deliberately
crippled controller devices, and the fact that Intel igps cost less
than $5 a piece also factors in the graphics market. But I digress...

About Adobe using software renderers, it is for compatibility's sake,
and also means that Adobe has no intention on reducing the weight of
flash content.

On 8 Abr, 08:14, Nick <[email protected]> wrote:
> SwiftShader is an extremely efficient software renderer. Its effective
> performance depends entirely on your CPU. For instance on my Core i7
> 920 it outperforms the majority of Intel integrated graphics chips
> (and supports more features). If you're not getting good performance,
> blame your CPU, not SwiftShader.
>
> And it's definitely not just a troubleshooting tool. It will for
> instance be integrated into future versions of Adobe Flash, to offer
> advanced 3D graphics support when your graphics hardware is
> inadequate:http://www.adobe.com/newsletters/edge/january2011/articles/article1/i....
> A wide range of casual games can run quite adequately on SwiftShader.
> There's a massive market of teenagers with old computers and adults
> who are not interested in high paced games who don't have advanced
> graphics hardware.
>
> CPUs are also catching up with GPUs in terms of computing density.
> Multi-core and wider vectors (AVX) are creating leaps in performance,
> so it will soon start making sense to get rid of integrated graphics
> and just use a powerful CPU instead (which also speeds up other
> applications for the same price). Software renderers like SwiftShader
> will ensure full compatibility.
>
> On Apr 7, 9:04 pm, tribaljet <[email protected]> wrote:
>
>
>
>
>
>
>
> > Agreed.
>
> > I've yet to see a single case where Swiftshader gives better
> > performance than regular driver usage. Swiftshader is NOT a tool to
> > run games, it's a 3D app troubleshooting tool.
>
> > On 7 Abr, 20:00, hussam aulaian <[email protected]> wrote:
> > > @Murder132 : the guy is asking abt a native support for crying out loud , 
> > > i
> > > knw abt the Swiftshader 3
> > > but there is no point in using it , in my opinion its plain crap !

-- 
9xx SOLDIERS SANS FRONTIERS

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