Aero would run quite fast with SwiftShader. The operations per pixel are really simple and the amount of overdraw is limited. Even on a somewhat older CPU, SwiftShader is faster than some of the integrated Intel graphics chips that do run Aero! Someone even got it working with the old SwiftShader 2.01: http://tejaswi-solutions.blogspot.com/2008/11/swift-shader-version-201.html
Also, SwiftShader can't be compared to 3D-Analyze. The latter will *fool* applications into thinking your hardware does or does not support certain features. There's no guarantee it will work as it doesn't add any new functionality. SwiftShader on the other hand fully implements the features it reports. So it works on any PC. In my experience SwiftShader is also up to twice as fast as WARP in games that have equivalent Direct3D 9 and Direct3D 10 rendering. Did you compare the latest evaluation version (build 3383) or 2.01? SwiftShader 2.01 is much slower in some situations. SwiftShader build 3383 on the other hand really shines on multi-core CPUs. On Apr 9, 7:10 am, AngelicTears <[email protected]> wrote: > ah well, i really dont understand... > Software rendering such as SwiftShader cant be compared with drivers... > Drivers are native, even if u have the most powerful software renderer, u > cant really use a system without graphic drivers...imagine what's it like to > use swiftshader with windows 7 aero, god im not willing to programming or > write in word in 1fps... > > again im not saying that it's fake, or anything like that, it's just dumb to > compare driver with software renderer...those two are completely different > category... > > also SwiftShader in theory are the same with 3Danalyze, but SwiftShader are > 100% pure software... > again who needs to play World Racing with 3Danalyze for 0.03fps while i can > play it with software vertex for 15-25 fps? > > oh and i did some real time performance some time ago and i found out that > in comparison with SwiftShader and the new DirectX 11 WARP, the new DX WARP > are almost 50% faster than SwiftShader in terms of full software SM2 > processing..again both are software renderer and in the same category... > > anyway, cheers :) > > > On Sat, Apr 9, 2011 at 7:18 AM, Kiki <[email protected]> wrote: > > :) happy face > > :D very happy face > > > ~_~ gah, I don't know why I'm writing this... > > > On Apr 9, 3:55 am, "Jose Villegas (MADBEAST)" <[email protected]> > > wrote: > > > :( sad face > > > -- > > 9xx SOLDIERS SANS FRONTIERS -- 9xx SOLDIERS SANS FRONTIERS
