I had thought WARP automatically took over on games the system knows it will
have problems running. I never knew it had to turned on, manually. Let me
look into this. It might just help push this chunk of silicon further.

On Tue, Apr 12, 2011 at 3:02 PM, tribaljet <[email protected]> wrote:

> I'm sure you got it exactly the other way around. WARP is better
> performing than Swiftshader, v2 or v3.
>
> What we really need is a launcher/wrapper of the WARP dll into
> selected apps. I've tried doing it manually and haven't had any
> success so far. But then again, I'm going through software rendering
> due to sheer will of seeing any light at the end of the tunnel. And
> unless Swiftshader improves beyond any measure of recognition, I won't
> touch it with a 10 feet pole.
>
> On 12 Abr, 07:46, Nick <[email protected]> wrote:
> > Aero would run quite fast with SwiftShader. The operations per pixel
> > are really simple and the amount of overdraw is limited. Even on a
> > somewhat older CPU, SwiftShader is faster than some of the integrated
> > Intel graphics chips that do run Aero! Someone even got it working
> > with the old SwiftShader 2.01:
> http://tejaswi-solutions.blogspot.com/2008/11/swift-shader-version-20...
> >
> > Also, SwiftShader can't be compared to 3D-Analyze. The latter will
> > *fool* applications into thinking your hardware does or does not
> > support certain features. There's no guarantee it will work as it
> > doesn't add any new functionality. SwiftShader on the other hand fully
> > implements the features it reports. So it works on any PC.
> >
> > In my experience SwiftShader is also up to twice as fast as WARP in
> > games that have equivalent Direct3D 9 and Direct3D 10 rendering. Did
> > you compare the latest evaluation version (build 3383) or 2.01?
> > SwiftShader 2.01 is much slower in some situations. SwiftShader build
> > 3383 on the other hand really shines on multi-core CPUs.
> >
> > On Apr 9, 7:10 am, AngelicTears <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > ah well, i really dont understand...
> > > Software rendering such as SwiftShader cant be compared with drivers...
> > > Drivers are native, even if u have the most powerful software renderer,
> u
> > > cant really use a system without graphic drivers...imagine what's it
> like to
> > > use swiftshader with windows 7 aero, god im not willing to programming
> or
> > > write in word in 1fps...
> >
> > > again im not saying that it's fake, or anything like that, it's just
> dumb to
> > > compare driver with software renderer...those two are completely
> different
> > > category...
> >
> > > also SwiftShader in theory are the same with 3Danalyze, but SwiftShader
> are
> > > 100% pure software...
> > > again who needs to play World Racing with 3Danalyze for 0.03fps while i
> can
> > > play it with software vertex for 15-25 fps?
> >
> > > oh and i did some real time performance some time ago and i found out
> that
> > > in comparison with SwiftShader and the new DirectX 11 WARP, the new DX
> WARP
> > > are almost 50% faster than SwiftShader in terms of full software SM2
> > > processing..again both are software renderer and in the same
> category...
> >
> > > anyway, cheers :)
> >
> > > On Sat, Apr 9, 2011 at 7:18 AM, Kiki <[email protected]> wrote:
> > > > :) happy face
> > > > :D very happy face
> >
> > > > ~_~ gah, I don't know why I'm writing this...
> >
> > > > On Apr 9, 3:55 am, "Jose Villegas (MADBEAST)" <[email protected]
> >
> > > > wrote:
> > > > > :( sad face
> >
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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