1. Most likely something's still wrong with your build.gradle file. Compare
it carefully against HelloIOIO's build.gradle. Send it here if you aren't
able to find the problem.

2.There's nothing magical about the IOIOActivity class. You can simply copy
its contents into your application class instead of inheriting from it.
This way, your class can inherit from something else.

3. Don't worry about it. Just collapse IOIOActivity into your class.

On Mon, Feb 22, 2016 at 9:22 PM, fawwaz muhammad <[email protected]>
wrote:

> Dear Ytai
>
> I am currently developing a game and i hope i can use IOIO OTG along with
> my game. My Game is developed using LibGdx. However i got a bit confussion
> when setting up the project. As you know, LibGdx Android application
> requires us to extend com.badlogic.gdx.backends.android.AndroidApplication
> class while IOIO Otg require us to extend
> ioio.lib.util.android.IOIOActivity class. I have several questions
> related to my case :
>
>    1. I've copy and paste IOIO dependencies from HelloIOIO project's
>    gradle to my LibGdx gradle and synced it. Although I can get
>    ioio.lib.util.* package (core IOIO libraries-platform independent), I can't
>    find ioio.lib.util.android.* package (IOIO application framework - platform
>    dependent). I've repeat syncing it many times but the problem still occurs.
>    How to solve it ?
>    2. If someday I finally can get the ioio.lib.util.android.* package
>    (IOIO application framework), how to combine both framework (LibGdx and
>    IOIO) ? How to extend both classes ?
>    3. If it is hard to combine both class or I still have a problem with
>    the IOIO applicatoin framework packages, would you like to give me a litle
>    complete example how to implement IOIOLibrary core class so it can get the
>    same functionality as the IOIO application framework. I've read this
>    section (
>    
> https://github.com/ytai/ioio/wiki/IOIOLib-Core-API#appendix-explicit-creation-connection-and-disconnection)
>    but i can't get a complete code / pseudo code how to implement it. FYI :
>    LibGdx has it's own game loop function named "render()" and LibGdx has
>    it's own "setup" function called "setup()"
>
> Thanks ..
>
>
>
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