<https://lh3.googleusercontent.com/-ICI4yO0TH0M/Vs1OtWfElRI/AAAAAAAAA9Y/o0u2hJoNwR4/s1600/notfound2.png>

That is my project configuration

On Wednesday, February 24, 2016 at 11:26:54 AM UTC+7, Ytai wrote:
>
> 1. Most likely something's still wrong with your build.gradle file. 
> Compare it carefully against HelloIOIO's build.gradle. Send it here if you 
> aren't able to find the problem.
>
> 2.There's nothing magical about the IOIOActivity class. You can simply 
> copy its contents into your application class instead of inheriting from 
> it. This way, your class can inherit from something else.
>
> 3. Don't worry about it. Just collapse IOIOActivity into your class.
>
> On Mon, Feb 22, 2016 at 9:22 PM, fawwaz muhammad <[email protected] 
> <javascript:>> wrote:
>
>> Dear Ytai
>>
>> I am currently developing a game and i hope i can use IOIO OTG along with 
>> my game. My Game is developed using LibGdx. However i got a bit confussion 
>> when setting up the project. As you know, LibGdx Android application 
>> requires us to extend com
>> .badlogic.gdx.backends.android.AndroidApplication class while IOIO Otg 
>> require us to extend ioio.lib.util.android.IOIOActivity class. I have 
>> several questions related to my case :
>>
>>    1. I've copy and paste IOIO dependencies from HelloIOIO project's 
>>    gradle to my LibGdx gradle and synced it. Although I can get 
>>    ioio.lib.util.* package (core IOIO libraries-platform independent), I 
>> can't 
>>    find ioio.lib.util.android.* package (IOIO application framework - 
>> platform 
>>    dependent). I've repeat syncing it many times but the problem still 
>> occurs. 
>>    How to solve it ?
>>    2. If someday I finally can get the ioio.lib.util.android.* package 
>>    (IOIO application framework), how to combine both framework (LibGdx and 
>>    IOIO) ? How to extend both classes ?
>>    3. If it is hard to combine both class or I still have a problem with 
>>    the IOIO applicatoin framework packages, would you like to give me a 
>> litle 
>>    complete example how to implement IOIOLibrary core class so it can get 
>> the 
>>    same functionality as the IOIO application framework. I've read this 
>>    section (
>>    
>> https://github.com/ytai/ioio/wiki/IOIOLib-Core-API#appendix-explicit-creation-connection-and-disconnection)
>>  
>>    but i can't get a complete code / pseudo code how to implement it. FYI : 
>>    LibGdx has it's own game loop function named "render()" and LibGdx 
>>    has it's own "setup" function called "setup()"
>>
>> Thanks ..
>>
>>
>>
>> -- 
>> You received this message because you are subscribed to the Google Groups 
>> "ioio-users" group.
>> To unsubscribe from this group and stop receiving emails from it, send an 
>> email to [email protected] <javascript:>.
>> To post to this group, send email to [email protected] 
>> <javascript:>.
>> Visit this group at https://groups.google.com/group/ioio-users.
>> For more options, visit https://groups.google.com/d/optout.
>>
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"ioio-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/ioio-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to