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That is my project configuration On Wednesday, February 24, 2016 at 11:26:54 AM UTC+7, Ytai wrote: > > 1. Most likely something's still wrong with your build.gradle file. > Compare it carefully against HelloIOIO's build.gradle. Send it here if you > aren't able to find the problem. > > 2.There's nothing magical about the IOIOActivity class. You can simply > copy its contents into your application class instead of inheriting from > it. This way, your class can inherit from something else. > > 3. Don't worry about it. Just collapse IOIOActivity into your class. > > On Mon, Feb 22, 2016 at 9:22 PM, fawwaz muhammad <[email protected] > <javascript:>> wrote: > >> Dear Ytai >> >> I am currently developing a game and i hope i can use IOIO OTG along with >> my game. My Game is developed using LibGdx. However i got a bit confussion >> when setting up the project. As you know, LibGdx Android application >> requires us to extend com >> .badlogic.gdx.backends.android.AndroidApplication class while IOIO Otg >> require us to extend ioio.lib.util.android.IOIOActivity class. I have >> several questions related to my case : >> >> 1. I've copy and paste IOIO dependencies from HelloIOIO project's >> gradle to my LibGdx gradle and synced it. Although I can get >> ioio.lib.util.* package (core IOIO libraries-platform independent), I >> can't >> find ioio.lib.util.android.* package (IOIO application framework - >> platform >> dependent). I've repeat syncing it many times but the problem still >> occurs. >> How to solve it ? >> 2. If someday I finally can get the ioio.lib.util.android.* package >> (IOIO application framework), how to combine both framework (LibGdx and >> IOIO) ? How to extend both classes ? >> 3. If it is hard to combine both class or I still have a problem with >> the IOIO applicatoin framework packages, would you like to give me a >> litle >> complete example how to implement IOIOLibrary core class so it can get >> the >> same functionality as the IOIO application framework. I've read this >> section ( >> >> https://github.com/ytai/ioio/wiki/IOIOLib-Core-API#appendix-explicit-creation-connection-and-disconnection) >> >> but i can't get a complete code / pseudo code how to implement it. FYI : >> LibGdx has it's own game loop function named "render()" and LibGdx >> has it's own "setup" function called "setup()" >> >> Thanks .. >> >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "ioio-users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> To post to this group, send email to [email protected] >> <javascript:>. >> Visit this group at https://groups.google.com/group/ioio-users. >> For more options, visit https://groups.google.com/d/optout. >> > > -- You received this message because you are subscribed to the Google Groups "ioio-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/ioio-users. For more options, visit https://groups.google.com/d/optout.
