Thanks for your help. Yes.. indeed,  i got a message saying that i have a 
pure-Java project. However, could you explain how to add thoose 
dependencies to my android project technically ? Like which menu should i 
click to check which library i used that a pure Java project ? Thanks for 
your help. Sorry for my bad english.

On Monday, February 29, 2016 at 12:20:23 PM UTC+7, Ytai wrote:
>
> You're out of IOIO-land with this question, so my ability to help is 
> somewhat limited (simply, because I don't know, no because I don't want to 
> help...).
> One thing that might be a problem is that fact that you have a pure-Java 
> project depending on Android library projects, and it is possible that 
> those dependencies don't work out well. Trying adding those dependencies to 
> your Android project rather than your Java project.
>
> On Tue, Feb 23, 2016 at 10:34 PM, fawwaz muhammad <[email protected] 
> <javascript:>> wrote:
>
>>
>> <https://lh3.googleusercontent.com/-ICI4yO0TH0M/Vs1OtWfElRI/AAAAAAAAA9Y/o0u2hJoNwR4/s1600/notfound2.png>
>>
>> That is my project configuration
>>
>> On Wednesday, February 24, 2016 at 11:26:54 AM UTC+7, Ytai wrote:
>>>
>>> 1. Most likely something's still wrong with your build.gradle file. 
>>> Compare it carefully against HelloIOIO's build.gradle. Send it here if you 
>>> aren't able to find the problem.
>>>
>>> 2.There's nothing magical about the IOIOActivity class. You can simply 
>>> copy its contents into your application class instead of inheriting from 
>>> it. This way, your class can inherit from something else.
>>>
>>> 3. Don't worry about it. Just collapse IOIOActivity into your class.
>>>
>>> On Mon, Feb 22, 2016 at 9:22 PM, fawwaz muhammad <[email protected]> 
>>> wrote:
>>>
>>>> Dear Ytai
>>>>
>>>> I am currently developing a game and i hope i can use IOIO OTG along 
>>>> with my game. My Game is developed using LibGdx. However i got a bit 
>>>> confussion when setting up the project. As you know, LibGdx Android 
>>>> application requires us to extend com
>>>> .badlogic.gdx.backends.android.AndroidApplication class while IOIO Otg 
>>>> require us to extend ioio.lib.util.android.IOIOActivity class. I have 
>>>> several questions related to my case :
>>>>
>>>>    1. I've copy and paste IOIO dependencies from HelloIOIO project's 
>>>>    gradle to my LibGdx gradle and synced it. Although I can get 
>>>>    ioio.lib.util.* package (core IOIO libraries-platform independent), I 
>>>> can't 
>>>>    find ioio.lib.util.android.* package (IOIO application framework - 
>>>> platform 
>>>>    dependent). I've repeat syncing it many times but the problem still 
>>>> occurs. 
>>>>    How to solve it ?
>>>>    2. If someday I finally can get the ioio.lib.util.android.* package 
>>>>    (IOIO application framework), how to combine both framework (LibGdx and 
>>>>    IOIO) ? How to extend both classes ?
>>>>    3. If it is hard to combine both class or I still have a problem 
>>>>    with the IOIO applicatoin framework packages, would you like to give me 
>>>> a 
>>>>    litle complete example how to implement IOIOLibrary core class so it 
>>>> can 
>>>>    get the same functionality as the IOIO application framework. I've read 
>>>>    this section (
>>>>    
>>>> https://github.com/ytai/ioio/wiki/IOIOLib-Core-API#appendix-explicit-creation-connection-and-disconnection)
>>>>  
>>>>    but i can't get a complete code / pseudo code how to implement it. FYI 
>>>> : 
>>>>    LibGdx has it's own game loop function named "render()" and LibGdx 
>>>>    has it's own "setup" function called "setup()"
>>>>
>>>> Thanks ..
>>>>
>>>>
>>>>
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>>>
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>
>

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