I don't work with the GUI configuration, but from the snippets you sent it
seems like the IOIO dependencies are under the "core" project, which is a
Java project. You can try moving them to the "android" project, which is an
Android project (name is confusing).
If you want some IOIO-related logic in your "core" project, you can add a
dependency on the IOIOLibCore project there, which is a pure Java project,
and would include the entire IOIO API, excluding the application framework.

On Mon, Feb 29, 2016 at 12:48 AM, fawwaz muhammad <[email protected]>
wrote:

> Thanks for your help. Yes.. indeed,  i got a message saying that i have a
> pure-Java project. However, could you explain how to add thoose
> dependencies to my android project technically ? Like which menu should i
> click to check which library i used that a pure Java project ? Thanks for
> your help. Sorry for my bad english.
>
> On Monday, February 29, 2016 at 12:20:23 PM UTC+7, Ytai wrote:
>>
>> You're out of IOIO-land with this question, so my ability to help is
>> somewhat limited (simply, because I don't know, no because I don't want to
>> help...).
>> One thing that might be a problem is that fact that you have a pure-Java
>> project depending on Android library projects, and it is possible that
>> those dependencies don't work out well. Trying adding those dependencies to
>> your Android project rather than your Java project.
>>
>> On Tue, Feb 23, 2016 at 10:34 PM, fawwaz muhammad <[email protected]>
>> wrote:
>>
>>>
>>> <https://lh3.googleusercontent.com/-ICI4yO0TH0M/Vs1OtWfElRI/AAAAAAAAA9Y/o0u2hJoNwR4/s1600/notfound2.png>
>>>
>>> That is my project configuration
>>>
>>> On Wednesday, February 24, 2016 at 11:26:54 AM UTC+7, Ytai wrote:
>>>>
>>>> 1. Most likely something's still wrong with your build.gradle file.
>>>> Compare it carefully against HelloIOIO's build.gradle. Send it here if you
>>>> aren't able to find the problem.
>>>>
>>>> 2.There's nothing magical about the IOIOActivity class. You can simply
>>>> copy its contents into your application class instead of inheriting from
>>>> it. This way, your class can inherit from something else.
>>>>
>>>> 3. Don't worry about it. Just collapse IOIOActivity into your class.
>>>>
>>>> On Mon, Feb 22, 2016 at 9:22 PM, fawwaz muhammad <[email protected]>
>>>> wrote:
>>>>
>>>>> Dear Ytai
>>>>>
>>>>> I am currently developing a game and i hope i can use IOIO OTG along
>>>>> with my game. My Game is developed using LibGdx. However i got a bit
>>>>> confussion when setting up the project. As you know, LibGdx Android
>>>>> application requires us to extend com
>>>>> .badlogic.gdx.backends.android.AndroidApplication class while IOIO
>>>>> Otg require us to extend ioio.lib.util.android.IOIOActivity class. I
>>>>> have several questions related to my case :
>>>>>
>>>>>    1. I've copy and paste IOIO dependencies from HelloIOIO project's
>>>>>    gradle to my LibGdx gradle and synced it. Although I can get
>>>>>    ioio.lib.util.* package (core IOIO libraries-platform independent), I 
>>>>> can't
>>>>>    find ioio.lib.util.android.* package (IOIO application framework - 
>>>>> platform
>>>>>    dependent). I've repeat syncing it many times but the problem still 
>>>>> occurs.
>>>>>    How to solve it ?
>>>>>    2. If someday I finally can get the ioio.lib.util.android.*
>>>>>    package (IOIO application framework), how to combine both framework 
>>>>> (LibGdx
>>>>>    and IOIO) ? How to extend both classes ?
>>>>>    3. If it is hard to combine both class or I still have a problem
>>>>>    with the IOIO applicatoin framework packages, would you like to give 
>>>>> me a
>>>>>    litle complete example how to implement IOIOLibrary core class so it 
>>>>> can
>>>>>    get the same functionality as the IOIO application framework. I've read
>>>>>    this section (
>>>>>    
>>>>> https://github.com/ytai/ioio/wiki/IOIOLib-Core-API#appendix-explicit-creation-connection-and-disconnection)
>>>>>    but i can't get a complete code / pseudo code how to implement it. FYI 
>>>>> :
>>>>>    LibGdx has it's own game loop function named "render()" and LibGdx
>>>>>    has it's own "setup" function called "setup()"
>>>>>
>>>>> Thanks ..
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>
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