Hello,
Have found a solution that works.
Used flattree in C and it has worked, where "ADDBRANCH-1" is used for
the first node but lua does not understand the syntax, one must use
iup.SetAttribute(tree, "ADDBRANCH-1", "Lua tree");
require("iuplua")
tree = iup.flattree{}
local dlg = iup.dialog{tree; size = "200x150",title = "Test Window"}
iup.SetAttribute(tree, "ADDBRANCH-1", "Lua tree");
--tree.ADDBRANCH-1 = "NFL"; -- Error in lua
tree.TITLE ="Test tree" -- Change "Lua tree" title
tree.ADDBRANCH0 = "AFC";
tree.ADDBRANCH1 = "EAST";
tree.ADDLEAF2 = "Patriots";
tree.ADDLEAF3 = "Bills";
tree.ADDLEAF4 = "Jets";
tree.ADDLEAF5 = "Dolphins";
tree.INSERTBRANCH2 = "North";
tree.ADDLEAF7 = "Ravens";
tree.ADDLEAF8 = "Steelers";
tree.ADDLEAF9 = "Browns";
tree.ADDLEAF10 = "Bengals";
dlg:map()
dlg:showxy(iup.CENTER, iup.CENTER)
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
end
Best,
Ola Zetterqvist
Den 2021-11-20 kl. 08:24, skrev Kaz F:
Hello,
I can’t figure out how to get iup.flattree to work and couldn’t find
any examples in Lua.
I can get iup.tree to work just fine, but changing it to iup.flattree
leaves me with an empty square in my dialog.
Is there an additional “require” that I’m missing?
Thanks,
Kaz
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