I'm probably going to get in trouble for butting into someone else's
conversation, but do you mean something like this:
{
"Red","Orange","Yellow","Green","Blue","Purple";
branchname = "COLOR"
leafname = "yellow", titlefont = "Courier, Bold, 14"
};
On 2021-12-03 at 4:38 PM, Kaz F <[email protected]> wrote:
What I meant was, is it possible to set the style during the same step as
creation, like how one can create a button that has bold text with this code:
iup.button{title = ”button”, fontstyle = "Bold"}
I’m guessing not, since the code format for creating a branch is different
from creating a button, but I figured I might as well ask.
From: Antonio Scuri
Sent: Friday, December 3, 2021 7:57 AM
To: IUP discussion list.
Subject: Re: [Iup-users] How do you get Flat controls to work in Lua?
What do you mean? I run your code and this is the result:
It is bold...
Best,
Scuri
Em qui., 25 de nov. de 2021 às 02:51, Kaz F <[email protected]> escreveu:
I was able to get the following code to work, but is there a way to set the
“ICONS” branch to display in bold text when the branch is created?
--CODE------------------------------------------------
require("iuplua")
local tree = iup.flattree{rastersize="400x500"}
tree["addbranch-1"] = "ICONS" -- add root node
tree:SetNodeAttributes(0,{titlefontstyle = "Bold"}) --make root node bold.
local tlist = {
{
"Red","Orange","Yellow","Green","Blue","Purple";
branchname = "COLOR"
};
{
"Ranged","Melee","Summon","Heal";
branchname = "POWERS"
};
}
iup.TreeAddNodes(tree, tlist)
local testdlg = iup.dialog{iup.vbox{tree;ncmargin = "25 x 25"}; title = "Test
Window"}
testdlg:showxy(iup.CENTER, iup.CENTER)
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
end
From: Ola Zetterqvist
Sent: Saturday, November 20, 2021 9:58 AM
To: [email protected]
Subject: Re: [Iup-users] How do you get Flat controls to work in Lua?
Thanks for the clarification, I needed that.
Best,
Ola Zetterqvist
Den 2021-11-20 kl. 14:40, skrev Antonio Scuri:
One very important difference between IupTree andIpFlatTre is that the flat
version does not include a default root node. That's why the solution proposed
by Ola works.
Regarding the error in Lua this can be done:
--tree.ADDBRANCH-1 = "NFL"; -- Error in lua
tree["ADDBRANCH-1"] = "NFL";
Best,
Scuri
Em sáb., 20 de nov. de 2021 às 08:33, Ola Zetterqvist <[email protected]>
escreveu:
Hello,
Have found a solution that works.
Used flattree in C and it has worked, where "ADDBRANCH-1" is used for the
first node but lua does not understand the syntax, one must use
iup.SetAttribute(tree, "ADDBRANCH-1", "Lua tree");
require("iuplua")
tree = iup.flattree{}
local dlg = iup.dialog{tree; size = "200x150",title = "Test Window"}
iup.SetAttribute(tree, "ADDBRANCH-1", "Lua tree");
--tree.ADDBRANCH-1 = "NFL"; -- Error in lua
tree.TITLE ="Test tree" -- Change "Lua tree" title
tree.ADDBRANCH0 = "AFC";
tree.ADDBRANCH1 = "EAST";
tree.ADDLEAF2 = "Patriots";
tree.ADDLEAF3 = "Bills";
tree.ADDLEAF4 = "Jets";
tree.ADDLEAF5 = "Dolphins";
tree.INSERTBRANCH2 = "North";
tree.ADDLEAF7 = "Ravens";
tree.ADDLEAF8 = "Steelers";
tree.ADDLEAF9 = "Browns";
tree.ADDLEAF10 = "Bengals";
dlg:map()
dlg:showxy(iup.CENTER, iup.CENTER)
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
end
Best,
Ola Zetterqvist
Den 2021-11-20 kl. 08:24, skrev Kaz F:
Hello,
I can’t figure out how to get iup.flattree to work and couldn’t find any
examples in Lua.
I can get iup.tree to work just fine, but changing it to iup.flattree leaves
me with an empty square in my dialog.
Is there an additional “require” that I’m missing?
Thanks,
Kaz
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