Then I will be content with just simple arithmetic (+,-,/,*). I know
here is a floating point library 24/32 bit made by Ziya Erdemir (year
2003 ?!?) but it require an external converter (you must admit that
newbies will go to something easier - not a problem for me to use it).
Better this to be supported by compiler. Or maybe something as in
PicBasic Pro, on their site is a FP.zip floating point library and
examples how to use it (without external converters) ... or maybe I
didn't understood, as usual :P .

On Jul 22, 12:00 am, Joep Suijs <[email protected]> wrote:
> You still leave the question unanswerd which mathfunctions would be required.
> Personaly, I needed sin() and created some code for this, based on
> fixed point math. But I think float math and log functions are of an
> other magnitude.
>
> 2009/7/21 funlw65 <[email protected]>:> In general, for newbies as I am, is 
> easy to use math
> > functions, even if is not efficient ... Is enough if chip is doing his
> > job.
>
> Untill it takes up such a part of your program memory that the rest of
> your program does not fit any more...
>
> > Anyway, it will be a complete compiler/language. And why not? Every
> > language on the market have math functions.
>
> It could be done. But it will require a major investment in
> development time and it must be clear this time is better spent on
> this then on other a bunch of whishes...
>
> Joep
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"jallib" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/jallib?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to