Then I will be content with just simple arithmetic (+,-,/,*). I know here is a floating point library 24/32 bit made by Ziya Erdemir (year 2003 ?!?) but it require an external converter (you must admit that newbies will go to something easier - not a problem for me to use it). Better this to be supported by compiler. Or maybe something as in PicBasic Pro, on their site is a FP.zip floating point library and examples how to use it (without external converters) ... or maybe I didn't understood, as usual :P .
On Jul 22, 12:00 am, Joep Suijs <[email protected]> wrote: > You still leave the question unanswerd which mathfunctions would be required. > Personaly, I needed sin() and created some code for this, based on > fixed point math. But I think float math and log functions are of an > other magnitude. > > 2009/7/21 funlw65 <[email protected]>:> In general, for newbies as I am, is > easy to use math > > functions, even if is not efficient ... Is enough if chip is doing his > > job. > > Untill it takes up such a part of your program memory that the rest of > your program does not fit any more... > > > Anyway, it will be a complete compiler/language. And why not? Every > > language on the market have math functions. > > It could be done. But it will require a major investment in > development time and it must be clear this time is better spent on > this then on other a bunch of whishes... > > Joep --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "jallib" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/jallib?hl=en -~----------~----~----~----~------~----~------~--~---
