I have seen a similar effect when displaying rows of sphere primitives that
overlap, I wasnt sure why and didnt consider it a problem - I assumed it was
to do with the number of triangles making the spheres. IE: triangles that
partially covered each other when spheres overlapped where removed rather
than clipped to the right shape?

I assume from reading below this is the culling problem?

Is it possible to get J3D to clip intersecting tringles when shape3D's
intersect so they render with 'flush' edges rather than just removing the
triangle?

Matthew.


>This appears to be a culling problem.  The only triangles that are
>disappearing are those at the edges of your rounded cubes.  My best guess
>is
>that the rounded edges of the cubes are not tesselated enough i.e. not
>enough triangles were used to define the rounded sections.  Because there
>aren't enough triangles, some of the triangles have normals that are not
>quite correct and they are being culled.  As you rotate the view, naturally
>different triangles would be affected.  To fix the problem, you need to
>create the cubes with more triangles in the rounded regions.  Hopefully,
>your code can be adjusted to do that.
>
>Roberto Speranza
>President, Dot Internet Solutions Inc.
>mailto:[EMAIL PROTECTED]
>http://www.dotinc.net/
>----- Original Message -----
>From: Patrick van Bergen <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: November 4, 1999 7:21 AM
>Subject: [JAVA3D] Strange waves in my cubes
>
>
> > Hai there,
> >
> > I am building an application that contains a number of rounded cubes.
>When
> > these cubes overlap eachother I get these strange 'waving' effects, that
>can
> > best be explained by looking at the attached picture. I say waving
>because
> > triangular waves go through the sides of the cube when I zoom in and out
>of
> > the objects.
> >
> > I tried changing some of the renderingattributes of the appearance
>without
> > much effect.
> >
> > Has anyone seen such an effect before? I am not doing anything special
>here.
> >
>
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