Hello,
Im not sure about OpenGL - I am using the Directx beta for windows, maybe
this works differently? If not then I assume what I saw was due to the
triangles making the sphere surface being to large and I was seeing the
pattern made by the large flat surfaces as they intersected.
Matthew.
> > partially covered each other when spheres overlapped where removed
>rather
> > than clipped to the right shape?
> >
> > I assume from reading below this is the culling problem?
> >
>
>I don't believe that is correct. J3D uses OpenGL for the rendering and
>OpenGL doesn't remove primitives when they overlap. It just draws them.
>
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