Another possibility is that you hit the same Z-buffer resolution problem
that Patrick encountered.  It would have a similar effect.

Roberto Speranza
President, Dot Internet Solutions Inc.
mailto:[EMAIL PROTECTED]
http://www.dotinc.net/
----- Original Message -----
From: Matthew Warren <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: November 5, 1999 6:24 AM
Subject: Re: [JAVA3D] Strange waves in my cubes


> Hello,
>
> Im not sure about OpenGL - I am using the Directx beta for windows, maybe
> this works differently? If not then I assume what I saw was due to the
> triangles making the sphere surface being to large and I was seeing the
> pattern made by the large flat surfaces as they intersected.
>
> Matthew.
>
> > > partially covered each other when spheres overlapped where removed
> >rather
> > > than clipped to the right shape?
> > >
> > > I assume from reading below this is the culling problem?
> > >
> >
>
>
> >I don't believe that is correct.  J3D uses OpenGL for the rendering and
> >OpenGL doesn't remove primitives when they overlap.  It just draws them.
> >
>
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