> From: Roberto Speranza <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Strange waves in my cubes
> To: [EMAIL PROTECTED]
>
> I believe the Java3D spec probably has guidelines for geometry size with
> respect to the Z-buffer. I know OpenGL does but I don't have my reference
> book here with me to provide it to you.
General rule of thumb, for a perspective view, the ratio,
back plane distance / front plane distance
Should be less than 3000 or so, less than 1000 if you want to keep good
resolution all the way to the back of your scene.
Note that in J3D the front and back distances can have different policies, use
the same policy (i.e. View.VIRTUAL_EYE) when determining this ratio.
Doug Gehringer
Sun Microsystems
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