If I'm running in an applet, what are the sensible things to do, J3D-wise,
in the stop() and destroy() methods? In stop() presumably I want to
preserve my scene graph but tell all the J3D threads to stop running.
In particular things like KeyNavBehaviors with that are essentially polling.
Or will the browserr somehow automagically make this happen?
In destroy(), I want to free up the scene graph - I guess doing
surgery on the SimpleUniverse() to detach my locales and viewing platform
is in order?
Or does all this take care of itself? -Tim
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