Tim Bray wrote:

> In destroy(), I want to free up the scene graph - I guess doing
> surgery on the SimpleUniverse() to detach my locales and viewing platform
> is in order?
>
> Or does all this take care of itself? -Tim

The easiest thing to do is to take your Canvas3D and call startRender()
and stopRender() at the appropriate times. Freeing up the scene graph
means you basically want to release as many references to objects that
you've got. Ie null out SimpleUniverse, and collections of nodes, events
and all that sort of stuff.
--
Justin Couch                                   Author, Java Hacker
Snr Software Engineer                     [EMAIL PROTECTED]
ADI Ltd, Systems Group              http://www.vlc.com.au/~justin/
Java3D FAQ:       http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
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"Look through the lens, and the light breaks down into many lights.
 Turn it or move it, and a new set of arrangements appears... is it
 a single light or many lights, lights that one must know how to
 distinguish, recognise and appreciate? Is it one light with many
 frames or one frame for many lights?"      -Subcomandante Marcos
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