1.2beta should be out by the end of the year. We have a new picking
utility package that we have added to 1.2beta. A lot of its features
were suggested by our MCAD customers, so it should meet your needs.
Doug Twilleager
Java 3D Team
Sun Microsystems
> To: "Doug Twilleager" <[EMAIL PROTECTED]>,
<[EMAIL PROTECTED]>
> Subject: Re: Re: [JAVA3D] Stopping J3D
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> How early would that be ? Could you please also tell whether there has been
any enhancement to the pick related routines. I am looking for such facilities
where J3D could be used in developing a small MCAD system.
>
> Thanks.
>
> -- prabhu
> -----Original Message-----
> From: Doug Twilleager <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Date: Thursday, November 18, 1999 5:05 PM
> Subject: Re: [JAVA3D] Stopping J3D
>
>
> I know this sounds like a broken record, but our 1.2beta release will
> make this much much better.
>
> Doug Twilleager
> Java 3D Team
> Sun Microsystems
>
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> > Subject: Re: [JAVA3D] Stopping J3D
> > To: [EMAIL PROTECTED]
> >
> > Tim,
> >
> > In my experience it's not really worth doing very much at all... I hope
I am
> > wrong about this but I tried all kinds of combinations and could never
get
> > our Applet to respond properly to multiple page refreshes. The applet
would
> > (usually) disappear after half-a-dozen refreshes regardless of how I
handled
> > the various callbacks.
> >
> > I tried all sorts of elaborate schemes to kill Java 3D, without success.
I
> > forget the details (search the archives) but eventually the Canvas3D
ends up
> > *behind* one of the Plugin Windows...
> >
> > I reported this problem (as did others) many months ago.
> >
> > Sorry to be a bearer of bad news.
> >
> > Sincerely,
> >
> > Daniel Selman
> >
> > [EMAIL PROTECTED]
> > http://www.tornadolabs.com
> >
> >
> > -----Original Message-----
> > From: Discussion list for Java 3D API
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Bray
> > Sent: 17 November 1999 19:41
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] Stopping J3D
> >
> >
> > If I'm running in an applet, what are the sensible things to do,
J3D-wise,
> > in the stop() and destroy() methods? In stop() presumably I want to
> > preserve my scene graph but tell all the J3D threads to stop running.
> > In particular things like KeyNavBehaviors with that are essentially
polling.
> > Or will the browserr somehow automagically make this happen?
> >
> > In destroy(), I want to free up the scene graph - I guess doing
> > surgery on the SimpleUniverse() to detach my locales and viewing
platform
> > is in order?
> >
> > Or does all this take care of itself? -Tim
> >
> >
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> >
> >
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>
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