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How early would that be ? Could you please
also tell whether there has been any enhancement to the pick related
routines. I am looking for such facilities where J3D could be used in
developing a small MCAD system.
Thanks.
-- prabhu
I know this sounds like a broken record,
but our 1.2beta release will make this much much better.
Doug
Twilleager Java 3D Team Sun Microsystems
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Subject: Re: [JAVA3D] Stopping J3D > To: [EMAIL PROTECTED] > >
Tim, > > In my experience it's not really worth doing very much
at all... I hope I am > wrong about this but I tried all kinds of
combinations and could never get > our Applet to respond properly to
multiple page refreshes. The applet would > (usually) disappear after
half-a-dozen refreshes regardless of how I handled > the various
callbacks. > > I tried all sorts of elaborate schemes to kill
Java 3D, without success. I > forget the details (search the archives)
but eventually the Canvas3D ends up > *behind* one of the Plugin
Windows... > > I reported this problem (as did others) many
months ago. > > Sorry to be a bearer of bad
news. > > Sincerely, > > Daniel
Selman > > [EMAIL PROTECTED] > http://www.tornadolabs.com > > >
-----Original Message----- > From: Discussion list for Java 3D
API > [mailto:[EMAIL PROTECTED]]On
Behalf Of Tim Bray > Sent: 17 November 1999 19:41 > To: [EMAIL PROTECTED] >
Subject: [JAVA3D] Stopping J3D > > > If I'm running in an
applet, what are the sensible things to do, J3D-wise, > in the stop()
and destroy() methods? In stop() presumably I want to > preserve
my scene graph but tell all the J3D threads to stop running. > In
particular things like KeyNavBehaviors with that are essentially
polling. > Or will the browserr somehow automagically make this
happen? > > In destroy(), I want to free up the scene graph - I
guess doing > surgery on the SimpleUniverse() to detach my locales and
viewing platform > is in order? > > Or does all this take
care of itself? -Tim > >
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