Sorry people, got my lists mixed up.
>From where I see the conversation going the thinking is similar. Smoke might
work with a particle system. I have been trying to write one myself, and if
I ever get something working I'll be happy to post it.
The one I'm working on however will generate Iso-Surfaces for fluid flow. To
do smoke you'll need to render the points as "fuzzy" points, this I have no
Idea how to do. Perhaps some of you out there have already found a way to do
it?
-----Original Message-----
From: Casteel, Don [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 02, 2000 2:15 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Smoke
The one thing Maya's particle system should do well is smoke. I personally
have never tried it. (I've been looking at particles for fluid flow
simulation, which doesn't seem possible at present)
But smoke should be doable : )
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