> To do smoke you'll need to render the points as "fuzzy" points, Antialiased large points make good primitives for this. Doug Gehringer Sun Microsystems =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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- Re: [JAVA3D] Smoke Casteel, Don
- Re: [JAVA3D] Smoke Matthew Flagg
- Re: [JAVA3D] Smoke Casteel, Don
- Re: [JAVA3D] Smoke Osborne, Richard N
- Re: [JAVA3D] Smoke Doug Gehringer
- Re: [JAVA3D] Smoke Casteel, Don
- Re: [JAVA3D] Smoke Doug Gehringer
- Re: [JAVA3D] Smoke Dag Magne Ulvang
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