A suggestion was posted that Mathengine might be useful. Since I'm desperate
to develop a particle system I've taken a look at it. Although there isn't
good documentation for it, it does have a Java "Wrapper" which seems to be
working good so far.
I feel confident that a good particle system can be built in the near
future, but we'd still need a way to render "fuzzy particles" for a good
smoke look. There was a work around posted which suggested using a billboard
image with transparency. this seems reasonable to me. Perhaps someone would
like to try that while I'm working on a particle system?
-----Original Message-----
From: Osborne, Richard N
[mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 02, 2000 12:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Smoke
To do fog you would need a particle system. I am not sure if that exists in
Java 3D right now... You may be able to fake particles using 3D points.
-----Original Message-----
From: Matthew Flagg [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 02, 2000 9:33 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Smoke
Hey everyone,
Does any one have any idea how to make smoke? I want to
animate
things like a fire or vehicle exhaust. I thought maybe some kind of
derivative of fog but it would have to work in reverse. In other
words it
thicker near the origin and fades as it gets farther. I don't think
fog
would really work but that is the best I could come up with at the
moment.
Any ideas? Thanks.
Matthew Flagg
Java Programmer
Enterprise Computer Systems, Inc.
Greenville, SC
[EMAIL PROTECTED]
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