Hi fellow avatars,
I have icons of vehicule driving on a road, to be usre to have the vehicle
on top of the road (even if they have same z or just a slight z diff, I am
using ordered group=>
the problem, now, the transparent background of the icon does not work
anymore.
As I understand things, my using an ordered group, I change the z order
processing and this may/must be the cause of my now inactive transparency;
Is this what is happening? How can i combine both: ordered group and working
transparency?
Any help very welcome


Olivier Fillon    Minestar Project
[EMAIL PROTECTED]  Mincom Limited
Ph.+61-7-3303-3344               61 Wyandra Street
Fax+61-7-3303-3232               Teneriffe Qld. 4005.
Australia
Company home page: http://www.mincom.com/
Personal home page: http://www.powerup.com.au/~fillon
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-----Original Message-----
From: gav <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Wednesday, February 16, 2000 3:53 AM
Subject: [JAVA3D] Textured plane rendering issues...


>Hey everyone,
>  Just a quick question for the group: has anyone played with textured
>plane objects (any object, not necessarily planar, but made up of only two
>triangles which share an edge)?  I'm currently working on a grid-based
>terrain application.  When I apply regular ColoringAttributes to the
>Appearance, the grid looks fine, I can position the camera anywhere with no
>texturing issues.  However, if I apply a TextureAttributes to the
>Appearance, the grid looks fine except when I'm on a level plane with it
>(like walking on top of it).  Then, several strange render issues appear,
>where textures bleed over one another, and for some reason just seem to
>render in the wrong order.
>  I also had this problem in an app I wrote just a few months ago, except I
>would actually change the Appearance of the Shape3D.  I had four objects
>(plane objects as above) and would move only on a planar surface towards
>these objects, which were facing the user directly (almost like a wall).
>However, when I changed the Appearance of one (it was an intersection
>behavior), the plane rendered behind all the other objects, even if it was
>spatially located in front of them.
>  I'm using the J3D OpenGL 1.1.2, and J3D D3D 1.1.3.  Is this an issue
>that's been fixed since then, or is it something I'm doing incorrectly in
>my setup?  Thanks,
>George
>
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