There is a trick to this. We have the same sort of hud design, and we use ordered group to force the layering of the components in a hud window. I believe the following screenshot shows the effect you are looking for, where transparent objects in the scene are properly mixed with the overlay:
http://www.magicosm.net/screenshots/cosm954.jpg The trick is to understand that all ordered groups are rendered after non-ordered groups and that alpha blended shapes within an ordered group are not sorted even if you have set the view to sort transparent objects. The next thing is to realize that all alpha shapes *not* in an ordered group are rendered before ordered groups. It looks from me that your lense flare must be in an ordered group if the hud obscures it. It looks like the lense flare is being drawn after the hud, and that the hud is setting the zbuffer bits. When I get home tonight I can double check the zbuffer settings for the background, scene and hud alpha objects. Dave =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
