You'v wrote:
"I'm still having troubles with multiple transparencies...".
May be you are using transparency :)

Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.
----- Original Message -----
From: "hterrolle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 03, 2003 1:51 PM
Subject: Re: [JAVA3D] OrderedGroup and transparency


> i have never use transparency. could you give some example.
>
> thanks
> -----Message d'origine-----
> De : Vladimir Vernikovski <[EMAIL PROTECTED]>
> � : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Date : mardi 3 juin 2003 12:40
> Objet : Re: [JAVA3D] OrderedGroup and transparency
>
>
> >On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth
<[EMAIL PROTECTED]>
> wrote:
> >
> >>Hi
> >>   I'm still having troubles with multiple transparencies, but having
> spend 4
> >>days at it' I noticed the one difference to the code that works, and
what
> I'm
> >>doing, mine are buried under an ordered group, if I change this for a
> >>branchgroup the transparencies work with each other, and I can see
> transparent
> >>objects, through these new transparent ones, change it back to an
ordered
> group,
> >>and the new transparent objects block all the covered pixels of the
> transparent
> >>object below.
> >>
> >>Any ideas
> >>
> >>Thanks
> >>
> >>Jeremy
> >>
> >>--
> >>
> >>Homepage: http://www.computerbooth.com/
> >>Code page: http://www.newdawnsoftware.com/
> >>
> >>
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to
> >>[EMAIL PROTECTED] and include in the body of the message "help".
> >
> >Hi!
> >If you use complex secluded transparency objects, OrderedGroup not help.
> OrderedGroup just make render objects one by one in compliance with
> childIndexOrder parameter. Try to use Universe options:
> >
>
>u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT
> _GEOMETRY);
> >u.getViewer().getView().setDepthBufferFreezeTransparent(false);
> >
> >Set this options before u.addBranchGraph(scene);
> >
> >Unfortunately, still no distinct description how Z-buffer + renderer
work.
> >Object based Z-buffer management is in
javax.media.j3d.RenderingAttributes:
> >setDepthBufferWriteEnable();
> >setDepthBufferEnable();
> >
> >It's really work. If you are interested, see testing WebStart application
> (~6,5 Mb):
> >http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart
> >
> >Good Luck!
> >
>
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> >
>
>
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