You'v wrote: "I'm still having troubles with multiple transparencies...". May be you are using transparency :)
Vladimir A. Vernikovski Programmer ------------------------------------------- JPROOF Technologies Ltd. ----- Original Message ----- From: "hterrolle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 03, 2003 1:51 PM Subject: Re: [JAVA3D] OrderedGroup and transparency > i have never use transparency. could you give some example. > > thanks > -----Message d'origine----- > De : Vladimir Vernikovski <[EMAIL PROTECTED]> > � : [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Date : mardi 3 juin 2003 12:40 > Objet : Re: [JAVA3D] OrderedGroup and transparency > > > >On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth <[EMAIL PROTECTED]> > wrote: > > > >>Hi > >> I'm still having troubles with multiple transparencies, but having > spend 4 > >>days at it' I noticed the one difference to the code that works, and what > I'm > >>doing, mine are buried under an ordered group, if I change this for a > >>branchgroup the transparencies work with each other, and I can see > transparent > >>objects, through these new transparent ones, change it back to an ordered > group, > >>and the new transparent objects block all the covered pixels of the > transparent > >>object below. > >> > >>Any ideas > >> > >>Thanks > >> > >>Jeremy > >> > >>-- > >> > >>Homepage: http://www.computerbooth.com/ > >>Code page: http://www.newdawnsoftware.com/ > >> > >> > ========================================================================== > >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > >>of the message "signoff JAVA3D-INTEREST". For general help, send email to > >>[EMAIL PROTECTED] and include in the body of the message "help". > > > >Hi! > >If you use complex secluded transparency objects, OrderedGroup not help. > OrderedGroup just make render objects one by one in compliance with > childIndexOrder parameter. Try to use Universe options: > > > >u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT > _GEOMETRY); > >u.getViewer().getView().setDepthBufferFreezeTransparent(false); > > > >Set this options before u.addBranchGraph(scene); > > > >Unfortunately, still no distinct description how Z-buffer + renderer work. > >Object based Z-buffer management is in javax.media.j3d.RenderingAttributes: > >setDepthBufferWriteEnable(); > >setDepthBufferEnable(); > > > >It's really work. If you are interested, see testing WebStart application > (~6,5 Mb): > >http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart > > > >Good Luck! > > > >=========================================================================== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
