i have never use transparency. could you give some example.

thanks
-----Message d'origine-----
De : Vladimir Vernikovski <[EMAIL PROTECTED]>
� : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : mardi 3 juin 2003 12:40
Objet : Re: [JAVA3D] OrderedGroup and transparency


>On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth <[EMAIL PROTECTED]>
wrote:
>
>>Hi
>>   I'm still having troubles with multiple transparencies, but having
spend 4
>>days at it' I noticed the one difference to the code that works, and what
I'm
>>doing, mine are buried under an ordered group, if I change this for a
>>branchgroup the transparencies work with each other, and I can see
transparent
>>objects, through these new transparent ones, change it back to an ordered
group,
>>and the new transparent objects block all the covered pixels of the
transparent
>>object below.
>>
>>Any ideas
>>
>>Thanks
>>
>>Jeremy
>>
>>--
>>
>>Homepage: http://www.computerbooth.com/
>>Code page: http://www.newdawnsoftware.com/
>>
>>
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>
>Hi!
>If you use complex secluded transparency objects, OrderedGroup not help.
OrderedGroup just make render objects one by one in compliance with
childIndexOrder parameter. Try to use Universe options:
>
>u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT
_GEOMETRY);
>u.getViewer().getView().setDepthBufferFreezeTransparent(false);
>
>Set this options before u.addBranchGraph(scene);
>
>Unfortunately, still no distinct description how Z-buffer + renderer work.
>Object based Z-buffer management is in javax.media.j3d.RenderingAttributes:
>setDepthBufferWriteEnable();
>setDepthBufferEnable();
>
>It's really work. If you are interested, see testing WebStart application
(~6,5 Mb):
>http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart
>
>Good Luck!
>
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