i have never use transparency. could you give some example. thanks -----Message d'origine----- De : Vladimir Vernikovski <[EMAIL PROTECTED]> � : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : mardi 3 juin 2003 12:40 Objet : Re: [JAVA3D] OrderedGroup and transparency
>On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth <[EMAIL PROTECTED]> wrote: > >>Hi >> I'm still having troubles with multiple transparencies, but having spend 4 >>days at it' I noticed the one difference to the code that works, and what I'm >>doing, mine are buried under an ordered group, if I change this for a >>branchgroup the transparencies work with each other, and I can see transparent >>objects, through these new transparent ones, change it back to an ordered group, >>and the new transparent objects block all the covered pixels of the transparent >>object below. >> >>Any ideas >> >>Thanks >> >>Jeremy >> >>-- >> >>Homepage: http://www.computerbooth.com/ >>Code page: http://www.newdawnsoftware.com/ >> >> ========================================================================== >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >>of the message "signoff JAVA3D-INTEREST". For general help, send email to >>[EMAIL PROTECTED] and include in the body of the message "help". > >Hi! >If you use complex secluded transparency objects, OrderedGroup not help. OrderedGroup just make render objects one by one in compliance with childIndexOrder parameter. Try to use Universe options: > >u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT _GEOMETRY); >u.getViewer().getView().setDepthBufferFreezeTransparent(false); > >Set this options before u.addBranchGraph(scene); > >Unfortunately, still no distinct description how Z-buffer + renderer work. >Object based Z-buffer management is in javax.media.j3d.RenderingAttributes: >setDepthBufferWriteEnable(); >setDepthBufferEnable(); > >It's really work. If you are interested, see testing WebStart application (~6,5 Mb): >http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart > >Good Luck! > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
