Hi!
If you use complex secluded transparency objects, OrderedGroup not help. OrderedGroup 
just make render objects one by one in compliance with childIndexOrder parameter. Try 
to use Universe options:

u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY);
u.getViewer().getView().setDepthBufferFreezeTransparent(false);

Set this options before u.addBranchGraph(scene);

Unfortunately, still no distinct description how Z-buffer + renderer work.
Object based Z-buffer management is in javax.media.j3d.RenderingAttributes:
setDepthBufferWriteEnable();
setDepthBufferEnable();

It's really work. If you are interested, see testing WebStart application (~6,5 Mb):
http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart

Good Luck!

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