Hi! If you use complex secluded transparency objects, OrderedGroup not help. OrderedGroup just make render objects one by one in compliance with childIndexOrder parameter. Try to use Universe options:
u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY); u.getViewer().getView().setDepthBufferFreezeTransparent(false); Set this options before u.addBranchGraph(scene); Unfortunately, still no distinct description how Z-buffer + renderer work. Object based Z-buffer management is in javax.media.j3d.RenderingAttributes: setDepthBufferWriteEnable(); setDepthBufferEnable(); It's really work. If you are interested, see testing WebStart application (~6,5 Mb): http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart Good Luck! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
