Hi folks...

I have a simple issue (I think it's simple) that I
just can't figure out.

I currently have some geometry sitting at (0,0,0).  I
am using the SimpleUniverse (with
NominalViewingTransform set) to create my View branch.
 From what I can gather, the default view has the
viewer's head positioned somewhere in positive z
looking in the direction of negative z. (with pos y up
and pos x to the right)

Questions:
(1)  How would I move that "viewer's head" to lets say
somewhere in positive x (y=0,z=0) looking in the
negative x direction? or vice versa, neg x looking in
pos x...

(2)  What class (group of classes) controls this...???

(3)  At first this can be static (hard coded).  But
eventually I will want to control this from the GUI.
Is this that possible???


I will continue to dig...
Thanks for your help.

-Mark

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to