Hi folks...
I have a simple issue (I think it's simple) that I
just can't figure out.
I currently have some geometry sitting at (0,0,0). I
am using the SimpleUniverse (with
NominalViewingTransform set) to create my View branch.
From what I can gather, the default view has the
viewer's head positioned somewhere in positive z
looking in the direction of negative z. (with pos y up
and pos x to the right)
Questions:
(1) How would I move that "viewer's head" to lets say
somewhere in positive x (y=0,z=0) looking in the
negative x direction? or vice versa, neg x looking in
pos x...
(2) What class (group of classes) controls this...???
(3) At first this can be static (hard coded). But
eventually I will want to control this from the GUI.
Is this that possible???
I will continue to dig...
Thanks for your help.
-Mark
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