Mark Beckman wrote:
> Questions:
> (1) How would I move that "viewer's head" to lets say
> somewhere in positive x (y=0,z=0) looking in the
> negative x direction? or vice versa, neg x looking in
> pos x...
TransformGroup viewTransformGroup = new TransformGroup();
viewTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
viewTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Transform3D startPosition = new Transform3D();
startPosition.setTranslation(position);
viewTransformGroup.setTransform(startPosition);
viewTransformGroup.addChild(viewplatform);
... and then add the TransformGroup to your world. When you want to
change the position from your gui, just call
setTransform() again.
Niklas
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