Mark,
I've been working with the same kind of scenario over the past few
days. To look in different directions use the lookAt method that is part of
the Transform3D class. It allows you look at a point from a certain
location and specify the up vector. Controlling this from a GUI should be
possible, I haven't tried it but I think there is a way... If that's not
clear enough respond and maybe I can help you more.
Shaun Shepherd
Applied Research Associates
----- Original Message -----
From: "Mark Beckman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 08, 2000 10:53 AM
Subject: [JAVA3D] Views
> Hi folks...
>
> I have a simple issue (I think it's simple) that I
> just can't figure out.
>
> I currently have some geometry sitting at (0,0,0). I
> am using the SimpleUniverse (with
> NominalViewingTransform set) to create my View branch.
> From what I can gather, the default view has the
> viewer's head positioned somewhere in positive z
> looking in the direction of negative z. (with pos y up
> and pos x to the right)
>
> Questions:
> (1) How would I move that "viewer's head" to lets say
> somewhere in positive x (y=0,z=0) looking in the
> negative x direction? or vice versa, neg x looking in
> pos x...
>
> (2) What class (group of classes) controls this...???
>
> (3) At first this can be static (hard coded). But
> eventually I will want to control this from the GUI.
> Is this that possible???
>
>
> I will continue to dig...
> Thanks for your help.
>
> -Mark
>
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