Shaun,
thanks for the response....
My idea here is to let the geometry sit still while I
move my view point (all ways looking at 0,0,0) around
the object. I want to start by moving my 'point of
view' to each of the axis.
Given your advice, which Transform3D object would I
use to call the method (lookAt) from??? I have a
Transform3D object for each piece of geometry, but
none (that I am aware of) for the view... Maybe I am
missing something here...
sorry for novice nature...
-Mark
--- Shaun Shepherd <[EMAIL PROTECTED]> wrote:
> Mark,
> I've been working with the same kind of
> scenario over the past few
> days. To look in different directions use the
> lookAt method that is part of
> the Transform3D class. It allows you look at a
> point from a certain
> location and specify the up vector. Controlling
> this from a GUI should be
> possible, I haven't tried it but I think there is a
> way... If that's not
> clear enough respond and maybe I can help you more.
>
>
>
> Shaun Shepherd
>
> Applied Research Associates
>
>
> ----- Original Message -----
> From: "Mark Beckman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, September 08, 2000 10:53 AM
> Subject: [JAVA3D] Views
>
>
> > Hi folks...
> >
> > I have a simple issue (I think it's simple) that I
> > just can't figure out.
> >
> > I currently have some geometry sitting at (0,0,0).
> I
> > am using the SimpleUniverse (with
> > NominalViewingTransform set) to create my View
> branch.
> > From what I can gather, the default view has the
> > viewer's head positioned somewhere in positive z
> > looking in the direction of negative z. (with pos
> y up
> > and pos x to the right)
> >
> > Questions:
> > (1) How would I move that "viewer's head" to lets
> say
> > somewhere in positive x (y=0,z=0) looking in the
> > negative x direction? or vice versa, neg x looking
> in
> > pos x...
> >
> > (2) What class (group of classes) controls
> this...???
> >
> > (3) At first this can be static (hard coded).
> But
> > eventually I will want to control this from the
> GUI.
> > Is this that possible???
> >
> >
> > I will continue to dig...
> > Thanks for your help.
> >
> > -Mark
> >
> > __________________________________________________
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> >
> >
>
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