Title: RE: [JAVA3D] Dark CAVES
Why doesn't Sun write a lightweight Java3D?  It would work on all platforms.  Swing is lightweight, why not Java3D.  Isn't system independence Java's true philosophy.
----- Original Message -----
From: Bob Gray
Sent: Wednesday, January 17, 2001 8:48 AM
Subject: Re: [JAVA3D] Dark CAVES

This is bad news for me.  I was just about to search the Java3D archives for the notes on using Java 3D in a CAVE on SGI hardware.  I have an opportunity to use a CAVE and thought I'd be able to use my existing Java 3D programs.......

From this note, it seems to say that the SGI folks(?) need to port Java 3D to their SGI system(?).  This isn't in the Java 3D development team's area to do?

I would certainly like more info on this subject.

Bob Gray

-----Original Message-----
From: Manuel Oliveira [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 17, 2001 8:15 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Dark CAVES


Dear all,

A while back I inquired about using Java3D to manage a CAVE with SGI
hardware. The people from SUN were helpful and pointed out the need for
Java3D 1.2 (current version on SGI is 1.1.3).

After some delay, I got a reply from the SGI folks. It was not encouraging.
Basically, Java3D 1.2 does not seem a priority in their TODO list.

Cheers

Manuel

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to