You can't really run Java3D in an "emulation" mode.  That would really
mean that Java3D would have to include software-only versions of all the
3D calls it makes.  You CAN put DirectX in emulation mode, and on Linux
you can use Mesa instead of OpenGL for emulation, but you can't run
Java3D on Macs.  Period.  It has not been done for Macs because Macs do
not have Java 2 support (yet).  When they do (Mac OS X), Java3D will
have to been written to use the OpenGL on Macs.

In conclusion, Java3D does not support lightweight functionality at all,
and thus cannot "run on any system".

(Any comments Sun?)

-Lee

J. Lee Dixon
SAIC - Celebration, FL
407-566-1438
[EMAIL PROTECTED]    AOL: LeeOrlando


> -----Original Message-----
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, January 17, 2001 10:54 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Dark CAVES
>
>
> Hard to get hardware accelleration and be "lightweight" at
> the same time.
> You can always run java3d using emulation mode, which is basically a
> software redering device, I would expect that to run on any
> system.  But if
> you want hardware acelleration then you need to talk to
> graphics cards, and
> for that you need to talk to a system level driver.  Since
> drivers are OS
> dependant, you are at the mercy of the system manufacturer to
> provide the
> bridge from the driver to the card.  OpenGL and DirectX are
> just ways to
> talk to hardware cards in consistant and well understood way.
>  If a hardware
> manufacturer won't support opengl or directx to the minimum require
> specification levels needed for java3d to run in accellerated
> modes, I am
> not sure what anyone, even Sun, can do about it.
>
> > ----------
> > From:         Kyle Wayne Kelly[SMTP:[EMAIL PROTECTED]]
> > Reply To:     Discussion list for Java 3D API
> > Sent:         Wednesday, January 17, 2001 9:55 AM
> > To:   [EMAIL PROTECTED]
> > Subject:      Re: [JAVA3D] Dark CAVES
> >
> > Why doesn't Sun write a lightweight Java3D?  It would work on all
> > platforms.  Swing is lightweight, why not Java3D.  Isn't system
> > independence Java's true philosophy.
> >
> >       ----- Original Message -----
> >       From: Bob Gray
> >       To: [EMAIL PROTECTED]
> >       Sent: Wednesday, January 17, 2001 8:48 AM
> >       Subject: Re: [JAVA3D] Dark CAVES
> >
> >
> >       This is bad news for me.  I was just about to search
> the Java3D
> > archives for the notes on using Java 3D in a CAVE on SGI
> hardware.  I have
> > an opportunity to use a CAVE and thought I'd be able to use
> my existing
> > Java 3D programs.......
> >
> >       From this note, it seems to say that the SGI folks(?)
> need to port
> > Java 3D to their SGI system(?).  This isn't in the Java 3D
> development
> > team's area to do?
> >
> >       I would certainly like more info on this subject.
> >
> >       Bob Gray
> >
> >       -----Original Message-----
> >       From: Manuel Oliveira [ mailto:[EMAIL PROTECTED]]
> >       Sent: Wednesday, January 17, 2001 8:15 AM
> >       To: [EMAIL PROTECTED]
> >       Subject: [JAVA3D] Dark CAVES
> >
> >
> >       Dear all,
> >
> >       A while back I inquired about using Java3D to manage
> a CAVE with SGI
> >
> >       hardware. The people from SUN were helpful and
> pointed out the need
> > for
> >       Java3D 1.2 (current version on SGI is 1.1.3).
> >
> >       After some delay, I got a reply from the SGI folks. It was not
> > encouraging.
> >       Basically, Java3D 1.2 does not seem a priority in
> their TODO list.
> >
> >       Cheers
> >
> >       Manuel
> >
> >
> >
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> >
> >
> >
>
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