Hard to get hardware accelleration and be "lightweight" at the same time.
You can always run java3d using emulation mode, which is basically a
software redering device, I would expect that to run on any system. But if
you want hardware acelleration then you need to talk to graphics cards, and
for that you need to talk to a system level driver. Since drivers are OS
dependant, you are at the mercy of the system manufacturer to provide the
bridge from the driver to the card. OpenGL and DirectX are just ways to
talk to hardware cards in consistant and well understood way. If a hardware
manufacturer won't support opengl or directx to the minimum require
specification levels needed for java3d to run in accellerated modes, I am
not sure what anyone, even Sun, can do about it.
> ----------
> From: Kyle Wayne Kelly[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Wednesday, January 17, 2001 9:55 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Dark CAVES
>
> Why doesn't Sun write a lightweight Java3D? It would work on all
> platforms. Swing is lightweight, why not Java3D. Isn't system
> independence Java's true philosophy.
>
> ----- Original Message -----
> From: Bob Gray
> To: [EMAIL PROTECTED]
> Sent: Wednesday, January 17, 2001 8:48 AM
> Subject: Re: [JAVA3D] Dark CAVES
>
>
> This is bad news for me. I was just about to search the Java3D
> archives for the notes on using Java 3D in a CAVE on SGI hardware. I have
> an opportunity to use a CAVE and thought I'd be able to use my existing
> Java 3D programs.......
>
> From this note, it seems to say that the SGI folks(?) need to port
> Java 3D to their SGI system(?). This isn't in the Java 3D development
> team's area to do?
>
> I would certainly like more info on this subject.
>
> Bob Gray
>
> -----Original Message-----
> From: Manuel Oliveira [ mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, January 17, 2001 8:15 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Dark CAVES
>
>
> Dear all,
>
> A while back I inquired about using Java3D to manage a CAVE with SGI
>
> hardware. The people from SUN were helpful and pointed out the need
> for
> Java3D 1.2 (current version on SGI is 1.1.3).
>
> After some delay, I got a reply from the SGI folks. It was not
> encouraging.
> Basically, Java3D 1.2 does not seem a priority in their TODO list.
>
> Cheers
>
> Manuel
>
>
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