I have used 4096x4096. It did not work until I had the vm use a
larger heap. The command line parameters for min and max mem pool:
min -Xms8m
max -Xmx128m
john
On Thu, 15 Mar 2001, Nathan Bower wrote:
> I think you are absouloutly right, after some delving into the information
> on my graphics card (TNT-2-m64) I discovered that the maximum texture
> resolution is 2048 by 2048.
>
> Has anyone used a resolution of 4096 by 4096 successfully before? What
> graphics card were they using?
>
> Thanks for the help anyway,
>
> Nathan
>
> ----- Original Message -----
> From: "John Wright" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 15, 2001 5:00 PM
> Subject: Re: [JAVA3D] Maximum texture size
>
>
> > Nathan,
> >
> > How much memory do you have on your video card? ONE 4096x4096 texture
> > could be 64 Meg (depending on the color depth you are using). I doubt
> > this has anything to do with Java 3D.
> >
> > - John Wright
> > Starfire Research
> >
> > Nathan Bower wrote:
> > >
> > > Hello everybody,
> > >
> > > I am texturing a triangle strip array with a standard jpeg image.
> Renders
> > > fine when using any (2^n) resolution upto and including 2048 * 2048,
> however
> > > it does not work with 4096 * 4096.
> > >
> > > Has anyone else had this problem? Is it a simple restriction of java-3d,
> or
> > > is there a work around?
> > >
> > > Thank you very much for your time,
> > >
> > > Nathan
> > >
> > >
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