You could use a matrix multiplication, but it essentially does the same
thing, and you will have to create rotation matrices. Using rotX, rotY,
and rotZ is much simpler and will make your program more readable. Why do
you not want to use them?
--- silvano <[EMAIL PROTECTED]> wrote:
> How I make to rotate an object without using rotX, rotY or rotZ. Have
> some
> another way?
>
>
>
>
> thanks!!!!
>
>
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