Artur Biesiadowski wrote:
> I might be in minority, but I do not agree. Of course good docs are
> nice, but do not expect java3d team to write 3d rendering tutorial. This
> is a job for book writers and generic tutorials, not one for particular
> framework. Java3d doc should focus on how to apply 3d techniques in this
> specific environment, not on explaining techniques itself.
But we are even lacking a simple thing such as the handed-ness of the
coordinate system in use. You have to look to somewhere in Chapter 9
(IIRC) on the view model before you even get a statement that the
coordinate system is right handed. The opening paragraphs of a
specification should always be something along the lines of "XYZ API
defines a [left|right] handed coordinate system for rendering 3D
objects". We don't even have this simple statement anywhere within the
first chapter of the specification. Even this is assumed knowledge. By
rights, I could implement the J3D spec using lefthanded coordinates and
not be out of specification (the view model *only* is defined to be
right handed, nothing is ever stated about the virtual world). I'm
certainly not asking for a tutorial inside the spec or Javadoc, but
basic rendering assumptions like this have to be documented. For example
- tell me how WakeupOnSensorEntry works?
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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