FYI, I spent some time the other day, playing around with Java3D on skin
code. I have an example program which does not use bones yet, so its very
simple, but I will spend a little time tonight as well, adding in actual
bones. Ive done this before in my own C++ engine, from which I have my own
file format and exporter for Physic and Biped in Max, which the final phase
will be to load that format.

I was not really going to say anything, but I have to ask if I am wasting my
time, please tell me. Like for example if the Java3D team is already
developing this (there is already a code base) and it will probably be out in
1.3 or 1.4, or if someone else is working on an open-source skeletal system.
Because the whole basis of doing this is just to get it out in the open, and
the design is going to be very loose, so that it can be altered to fit into
Java3D at a later time.

Leyland Needham

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