The Cosm team is planning on releasing the entire source code to our project
*at some point*. However, pieces like the animation system could be donated
to the public much earlier. Course by the time we are in production Sun
might have a gaming platform which hands all this stuff to you on a silver
platter.
The biggest problem is that we can't afford to make each piece stand-alone.
Our implementation will no doubt rely on our huge code-base. Heck most of
our java3d nodes arn't even java3d nodes, but ExtShape, ExtMaterial, etc
which is our wrapper around each node. Texture managers, material managers,
model editors, etc.
So the first thing we could do (once its working) is donate the code as an
example for people to play with.
Dave Yazel
----- Original Message -----
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 06, 2001 8:18 PM
Subject: Re: [JAVA3D] Avatar Animation and Texturing
Leyland Needham wrote:
> I was not really going to say anything, but I have to ask if I am wasting
my
> time, please tell me. Like for example if the Java3D team is already
> developing this (there is already a code base) and it will probably be out
in
> 1.3 or 1.4, or if someone else is working on an open-source skeletal
system.
Just as a blantant plug - if people are interested in working on this,
then I'm happy to put it in the j3d.org code repository and let them
maintain it (ie CVS write access, mailing lists etc).
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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