Some of you probably already have seen that, but I find it strange it is
mentioned in swing connection (not on java3d or i/o pages).
http://java.sun.com/products/jfc/tsc/articles/jcanyon/
People are using NIO direct buffers to feed data to opengl. I really
think it might be The Right Way (tm) to choose in java3d 1.4.
Artur
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