Hmmm, this also might be very good for by-ref geometry. I have always
thought java3d performed pretty well considering it is a scenegraph
architecture, but faster is always better.
Dave Yazel
-----Original Message-----
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: Friday, June 15, 2001 8:44 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] NIO buffers used after all
Some of you probably already have seen that, but I find it strange it is
mentioned in swing connection (not on java3d or i/o pages).
http://java.sun.com/products/jfc/tsc/articles/jcanyon/
People are using NIO direct buffers to feed data to opengl. I really
think it might be The Right Way (tm) to choose in java3d 1.4.
Artur
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