We're looking into using NIO buffers for Java 3D, mainly as
an alternative to float[] or byte[] arrays for geometry and texture
by-ref.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]



>Date: Fri, 15 Jun 2001 08:52:19 -0400
>From: "Yazel, David J." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] NIO buffers used after all
>To: [EMAIL PROTECTED]
>
>Hmmm, this also might be very good for by-ref geometry.  I have always
>thought java3d performed pretty well considering it is a scenegraph
>architecture, but faster is always better.
>
>Dave Yazel
>
>-----Original Message-----
>From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
>Sent: Friday, June 15, 2001 8:44 AM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] NIO buffers used after all
>
>
>Some of you probably already have seen that, but I find it strange it is
>mentioned in swing connection (not on java3d or i/o pages).
>
>http://java.sun.com/products/jfc/tsc/articles/jcanyon/
>
>People are using NIO direct buffers to feed data to opengl. I really
>think it might be The Right Way (tm) to choose in java3d 1.4.
>
>Artur
>
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