Kevin Rushforth wrote:
>
> We're looking into using NIO buffers for Java 3D, mainly as
> an alternative to float[] or byte[] arrays for geometry and texture
> by-ref.
I think that maybe aggreate format would be best - with geom/normal/tex
data interwoven (sp?) - this would minimize amount of needed native
buffers (which can lead to fragmentation I'm afraid).
What about images-by-ref ? This could be even bigger benefit than
coordinates passing.
Artur
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