Artur Biesiadowski wrote:

>Kevin Rushforth wrote:
>>
>> We're looking into using NIO buffers for Java 3D, mainly as
>> an alternative to float[] or byte[] arrays for geometry and texture
>> by-ref.
>
>I think that maybe aggreate format would be best - with geom/normal/tex
>data interwoven (sp?) - this would minimize amount of needed native
>buffers (which can lead to fragmentation I'm afraid).

Assuming you mean texture coordinates and not textures, that would be
available as well using the interleaved format (setInterleavedVertices).

>What about images-by-ref ? This could be even bigger benefit than
>coordinates passing.

When I said textures above, I meant texture images.  In other words,
we are looking into both vertices and images by-ref.

                        - Kevin

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