Hi

Well, if it's any comfort, I have been fighting a  losing
battle with this problem too. If it's any help, try
switching between perspective and parallel projections
- it does make a difference with my app./system config.

Again, a remote shot - apparently you could try negative
offsets too (with opengl only I guess (???), pl. dont take me for
granted). Among other things that I have tried are: to adjust
the back/front clip distance ratio and the position of eye.

I'll be very curious to know how exactly one could overcome
this annoying issue while trying to port apps. across
different systems.

Raj Vaidya

> Hi,

> I've read all(?) the trails on the subject and I
> __still__ have stitching!
> Perhaps it works if I try very large numbers (1000f)
> but then it looks ridiculous on other machines. I've
> read that the usage of this command is hardware
> specific, but can that be right?

> Thanks for the responses!

> Dola

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