So is the current state of affairs a bug? That will be
soon fixed? I've never had these problems in OpenGL.


--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi Dola
>
> > __still__ have stitching!
> > Perhaps it works if I try very large numbers
> (1000f)
> > but then it looks ridiculous on other machines.
> I've
> > read that the usage of this command is hardware
> > specific, but can that be right?
> Yes I've run into the same problem I think it can be
> related to the
> precision of the ZBuffer on the gfx-card. At least
> if I look at the offset
> number for Radion and Geforce-Cards. Geforce need a
> factor arround 200
> more which would resemble a deptbuffer precision of
> 2^8 more which I think
> is right. But I'll check that later.
>
> EOF,
>  J.D.
>
> --
> Realtime Raytracer in JAVA
> (http://www.antiflash.net/raytrace)
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED]
> and include in the body
> of the message "signoff JAVA3D-INTEREST".  For
> general help, send email to
> [EMAIL PROTECTED] and include in the body of the
> message "help".


__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to